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Tetris Didn't Win at The Game Awards — An Additional Classification Could Fix That

As any significant prize-giving event draws close, one notices an outcry for the addition fresh award types to recognize overlooked contributions and satisfy the spirits of followers with niche passions.

My colleague made the case supporting a scary games classification. It would be amazing. Equally deserving are strategy board titles, which is a passionate advocate's mission. But they will have to forgive me for pushing forward just as with other blinkered fanatics, I possess a compelling case for why my demand stands as crucial and significant. The demand is this: It's essential to create a category for puzzle games.

Categorizing Game Types

Organizing artistic expressions is not a science; opinions vary greatly, and it will always spark debates concluding with vague boundaries. This explains why cinema institutions steer clear of genre categories. But it is an unavoidable compromise for the industry of gaming, showing incredible range they hardly constitute a single creative category.

For the full spectrum of achievement in video games to be recognized, and to ensure all game types to receive proper recognition, classification by type becomes crucial.

Current Gaming Award Categories

The major gaming awards currently feature award types recognizing Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these classifications actually cover a lot of ground, making space possible for most games within them.

This doesn't apply to puzzle games. No appropriate category exists to accommodate them. Think about these outstanding current releases, each quite distinct: structural challenges in a particular game, the pulse-pounding block-matching from another release, engaging interpersonal challenges from additional release. Where could they possibly go within current classifications? Unfortunately, nowhere.

Acknowledgment Issues

Numerous examples exist excellent brain-teasers published annually that have no home at major award shows, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, and the highly challenging Indie races.

  • One classic puzzle game received no recognition in any category in 2014
  • Another creative title missed out that year
  • Popular arranging title was overlooked in 2021
  • Only a few puzzle games managed to sneak into small studio or handheld classifications

Significance of Puzzle Games

Commonly they're compact experiences, yet the craft of the puzzle game holds tremendous importance. Well-known matching games rank among most popular titles in the world and have been for an extended period.

The legendary block-stacking game rivals popular creative games for the title of most purchased experience; it also contends for best game of all time. Logic titles represent cornerstones within interactive entertainment, while interacting with diverse game types.

Recommendation and Reasoning

Logic titles wouldn't face this problem. It would be easy to populate multiple candidates interesting, varied, worthy titles every year with ease — perhaps, with difficulty, since numerous excellent so many good games out.

Restating the point, these include experiences without proper classification in important events. Brain-teaser creators are working at the demanding boundary game development, developing some of the purest expressions of the video game form. Just like film action specialists, they merit acknowledgment. Let’s not keep them waiting generations.

About the author

Christine Smith

A blockchain analyst and crypto enthusiast with over 8 years of experience in digital asset management and decentralized finance.

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